

- #MULTIWINIA SPLIT SCREEN CRACKER#
- #MULTIWINIA SPLIT SCREEN UPGRADE#
- #MULTIWINIA SPLIT SCREEN SOFTWARE#
#MULTIWINIA SPLIT SCREEN CRACKER#
Copy Protection: Referenced as an in-work example, with the cracker intro having credit claimed by DMA Crew, along with the fancy Amiga-style background.Cannon Fodder: In the Biosphere, you need to use the Darwinians to punch through the enemy waves of infected Darwinians.Cameo: The nuclear submarines from DEFCON appear in Multiwinia.Played straight to the point where you can't feel any sympathy for The Virus. Bug War: The plot can basically be seen as this in a computer.Brainwashed and Crazy: Infected Darwinians.Multiwinia takes this even further by revealing that since then, the Darwinians have since divided themselves into tribes and begin fighting each other. Bittersweet Ending: Though the player and Sepulveda are able to fight off the virus and save Darwinia, Sepulveda muses that having to fight and kill their own Brainwashed and Crazy kin and experience true death for the first time at the hands of the Soul Destroyers has resulted in a loss of innocence for the Darwinians.Big Creepy-Crawlies: Most of The Virus could count as a digital version.Beat Them at Their Own Game: Infected Darwinians can take over Armor (in battle cannon mode) the player has set up for the regular Darwinians.That is, until the computer starts rolling in jumping spiders. Badass Normal: The Darwinians themselves, once they get weapons, can hold their ground with quite ease and blow minor viruses out of the system.All in all, it's a very situational weapon (far more than grenades) and you have to be super careful or else you're far more likely to just blow up your own squad than you are to actually hit what you want to hit. They also start out with absolutely pitiful range, almost exploding right in your face, meaning until you increase the range you have to be extremely careful of where your squad is moving when you're firing it. They explode much faster than grenades and airstrikes, but travel in a straight line, so you either have to be on flat terrain or have the definite high ground. Awesome, but Impractical: Rockets are somewhere between this and Difficult, but Awesome.Darwinians can climb slopes, no matter how steep, but will often get stuck on bodies of water and occasionally get stuck on buildings.Justified by the fact that you're supposed to treat your programs like action game protagonists, not like RTS units. They will happily run up an unclimbable slope (and stay there forever), or right into a wall of instant death. Artificial Stupidity: Programs only attempt to move in straight lines.
#MULTIWINIA SPLIT SCREEN UPGRADE#
#MULTIWINIA SPLIT SCREEN SOFTWARE#
Introversion Software has since made a multi-player sequel called Multiwinia.
